This is why you need to keep a stockpile full of food and alcohol so you don’t end up with desperately thirsty settlers. All of the new villagers eat a lot, so you also have to make sure to spawn some food. But cracks had appeared early in his happy medieval fiefdom as most settlers did not see themselves as serfs. Keeping your settlers happy in Going Medieval is important if you want to survive and continue growing your colony. If you want to add 10 new villagers, you have to use the appropriate action from the console. It will kill the villager, and you have to do it on the corner of the map so that your villager will not see the dead body’s negative mood modifier. When you look at his stats and don’t like it, you have to go back to the console option and use the remove worker action. Click anywhere on the ground, and a new villager will spawn, as shown in the image below. Navigate to the Spawn worker option, and you will get back to the game. There will be a bug icon on the top right corner of the screen click on it and head to the workers section. As your knights go through training and are paid their due, they gain experience. Install it, open the game, and then start Console Mod 1.0. Therefore, the more flags a player owns, the more settlers will help. If you want to add new settlers in an active game, maximize your villager count, and don’t want to wait or start again, you have to use the Console Mod 1.0. You can use the randomized option to do so because then you will have less chance to gain new villagers. If you choose a lot of villagers to start with, you also have to add a lot of supplies, weapons, healing items, and drinks.Īlso, getting high starting and learning skills for all jobs spread across different settlers. would that get more settler rolls as the traders would be removed from the you have won back end list but i dunno if i can go back to 10 settlers now (before full release) to test it i got used and enjoy the challenge 40+ brings to survival food wise. Then click on the starting season option, select the season, and write the number of settlers you want to start. Going Medieval > General Discussions > Topic Details. On the first option, you have to write the name on the section option, you have to add the scenario description and write down the starting narrative on the third option. You can create your scenario there and start the game, as shown in the image below. After that, on the left side of the screen, you will find a tab “Add New”, click on it to open up a new tab. For the new game, you will need to select the game mode to gain the villager.
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